Options: /Users/jason/.config/GameMakerStudio2/Cache/GMS2CACHE/Test001_4AE5BEE4/ExtensionOptions.json Remote_install_path : /Users/jason/GameMakerStudio2/GMS2MAC/Test001 Options: /Users/jason/.config/GameMakerStudio2/Cache/GMS2CACHE/Test001_4AE5BEE4/PlatformOptions.json Not setting Steam AppId as Steam is not enabled in platform options ProjectFileWatcher:StartWatching:/Users/jason/GameMakerStudio2/Test001 Options: /Users/jason/.config/GameMakerStudio2/Cache/GMS2CACHE/Test001_4AE5BEE4/targetoptions.json Options: /Users/jason/.config/GameMakerStudio2/jason_486611/local_settings.json Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.5.458/bin/platform_setting_defaults.json Loaded Macros from /Users/jason/.config/GameMakerStudio2/Cache/GMS2CACHE/Test001_4AE5BEE4/macros.json "/Library/Frameworks/amework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.3.5.458/bin/Igor.exe -j=8 -options="/var/folders/50/yg4yvf7d5lg6wjhf_00zs7p00000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v - Mac Run I did follow the MacOS setup and have added my Apple Team ID and Apple Signing Identifier string (certificate is installed in my keychain) into my GMS2 project.Īnyone run into this, is there a solution or is it a bug? There's nothing in the DOCs regarding this. I've been all over Google on this and I've opened a Ticket on 17 days ago but no response from them. Mac M1, MacOS 11.6 (BigSur), Xcode 13, Xcode command line tools installed, GMS 2.3.5 IDE 589 and Runtime 458 fails to build YYC (VM builds and runs).
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